begintalkscript;

begintalknode 1; // Arghadz
	state = -1;
	nextstate = 1;
	question = "Arghadz";
	condition = 1;
	text1 = "Ever since Rentar-Ihrno decided to destroy the Empire, all vahnatais on the surface have been chased. However, this is clearly an exception.";
	text2 = "_Hello! Me name is Arghadz-Irhno, but if want you call me Arghadz._ His English is poor and slow.";
	action = INTRO;
	text5 = "_Hello! What you want?_";

begintalknode 2;
	state = 1;
	nextstate = 2;
	question = "I thought the Vahnatai lived underground.";
	condition = 1;
	text1 = "He smiles (you think): _Yes, but me grow marshrooms. Good business. No marshrooms in our realm.";

begintalknode 3;
	state = 1;
	nextstate = 2;
	question = "It's quite a farm you have.";
	condition = 1;
	text1 = "_Yes. Me grow marshrooms. No cave fungus! But we have trouble. Basement trouble.";

begintalknode 4;
	state = 2;
	nextstate = -1;
	question = "Can I buy rations?";
	condition = 1;
	text1 = "_No. I have run out. Sorry._";

begintalknode 5;
    state = 2;
    nextstate = -1;
    question = "Can I access Aver I mean your realm via your basement?";
    condition = 1;
    text1 = "_Yesuhhno. We have trouble with spider. Big spider block the route down. You help fix it? Good! Just go through hole next to me hut.";
    //action = DEP_ON_SDF 1 2 0;
    text3 = "_No._";
    text6 = "_You fixed it? Yes? Thank you. What? The spider was a machine. That explain why it makes so much webs and why our magic work so poorly against it._";
    code =
        remove_string(6);
        if (get_flag(1, 2) == 1) {
               remove_string(1);
               remove_string(3);
               add_string(6);
               toggle_quest(1, 0);
               set_flag(1, 2, 2);
               }
        if (get_flag(1, 2) == 0)
               toggle_quest(1, 1);
    break;

begintalknode 6; // Kormpa
    state = -1;
    nextstate = 3;
    question = "Kormpa";
    condition = 1;
    text1 = "You see a truly rare sight: a vahnatai on the surface.";
    text2 = "A young shy female vahnatai is trying to talk to you. _Me Kormpa. What you? Greet! Sorry, english not so very bad._";
    action = INTRO;
    text5 = "_Kormpa happy for Kormpa see you again!_";

begintalknode 7;
    state = 3;
    nextstate = 4;
    question = "(Slowly) Do you help Arghadz?";
    condition = 1;
    text1 = "She nervously tries to answer: _Kormpa help Arghadz grow mushroom. Kormpa put water to mushrooms. Kormpa help pick them. Then Kormpa and Arghadz and other eat good dinner. Yum!_";
    text2 = "_Arghadz also, uuhh, you take mushrooms from Arghadz if Arghadz take gold from you._ You can barely understand what Kormpa is trying to say. A course or two in English wouldn't kill her.";

begintalknode 8;
    state = 4;
    nextstate = -1;
    condition = 1;
    question = "(Slowly) Can I also buy something from you?";
    text1 = "_Sorry. Kormpa no understand. Kormpa need to learn._ She takes a book which looks like it has been bought from humans and picks a page. The book is clearly a reference for vahnatais to speak english.";
    action = END_TALK;

begintalknode 9;
    state = 3;
    nextstate = 5;
    condition = 1;
    question = "(Slowly) Where did you come from?";
    text1 = "_We came from deep where we help RenKormpa not allow to say that!_";

begintalknode 10;
    state = 5;
    nextstate = -1;
    condition = 1;
    question = "(Slowly) You help Rentar-Irhno?";
    text1 = "_No, it's RendI mean yes! Oops! Me tell you that by mistake. You tell not others ok?_ She zips away nervously.";




begintalknode 11;
    state = -1;
    nextstate = -1;
    question = "";
    condition = 1;
    text1 = "This Vahnatai doesn't know any English.";
    action = END_TALK;
